Army List for NATCON 2011 – Christchurch

HQ and attachments:

  • 1 HQ with:  2x Panzerfausts and SMG for both KK and 2ic
  • 1 Panzershreck team 

 Combat plts: 

  • 2 full grenadier plts with Panzerfausts/smg HQ 
  • 1 White pioneer Platoon with Panzerfaust SMG HQ and Supply wagon

1x Weapons Platoon:

  • 1 x 120cm Heavy mortar platoon

3 x Divisional Support Platoons:

  • 3 x Stug G assault guns
  • 4 x Pz IVH
  • 2 x 8.8cm Flak 36 AAA guns with extra crew & tractors.  

This is 1650 points exactly.

What is lost from the previouse list is: 

  • the 81mm mortar section from the HQ ….
    (Thank you Mr Light for pointing out to me that it is not compulsory to take these if you have heavy mortards but that you can’t have the section with the the HQ and the a full platoon of 81mm mortars.).
  • Pak 43/41 88mm AT gun pair.

Reasons for changes:

  1. The triangle of sturdiness supplied by two platoons of three armoured fighting vehicles.
  2. Mobility… two dedicated mobility platoons to come on as reserves.
  3. Dual purpose Flak 36’s.. long range everything and AT and AAA capability. (Must check if the ROF 3 gives them 2 skill checks for AA ROF)
  4. Problem with having a wagon with pioneer platoon means it becomes a mobile reerve… especially with 88’s and the 120mm artilley coming with transorts. The 120mm artillery comes with the price of trucks built in.. so technically theyare mobile too.
  5. A quick double check of the mobility costs may allow me to leave teh 88’s and the 120mm artillery on and one infantry platoon for starting platoons… on delayed reserves games.

So when do you want a game to test the list against?

 

2 Replies to “Army List for NATCON 2011 – Christchurch”

  1. Well I have to shift house between now and the 8th and 9th of April. So I’m not doing much game work.

    I played a game against Mr Potter about two weekedns ago… it was good game.

    We played a new mission called hasy attack.. which I think would be an awesome mission for airbourne by the way.

    It tested my army with both BIG tanks , large tank platoon, two LARGE infantry platoons of confindent trained russians… which is nothing to sneeze at with a commisar.

    I lost the game due to the high improbability of me being able to keep the enemy at a distance beyond the objective.

    Due to the amassed tanks I was not keen on leaving dug in positionst to make a good defence by offence.. which would be stupid against a 1:3 ratio and same ROF units.

    Heavy mortars did well… weell they can’t fail really.. ony thing is I won’t waste barrages on heavy tanks.. but i will on TA 1 value tanks.

    88mm AAA guns were ok.. they had the range and dstroyed a IS2. Michael rolled a 1 for armour save… I had AT13 vs armour 10 +1 for range… Michael had to roll a 1 or 2 for me to make destruction. But the ROF 3 gives the odds of a break through.

    I misused the stugs and misused the Panzer IV’s. My stugs were laughable. if i hadn’t shown my backside to the IS 2’s then it wouldn’t have been so bad.. it really was a brain explosion! followed up by a bailed tank being assaulted by some 4 or so teams from a practically whiped out stelk company… well that just humbled the mighty sturmgeshutze!

    My HQ which i placed as a flank attack unit was too far away to make a safe flank attack.. in future I will have them either in the bulk or just to the side a little.

    However we came to consensus… IS2 tanks are alomost a waste of time. Strelk platoons are awesome! And Hen and chicks rules suck unless your not russian.

    And we are looking for the sory about the old broken rule wher you can shoot the donkey…

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